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‘Making Learning Irresistible’

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Computing

Curriculum Leader: Jeannette Fuller

Mrs Fuller is our Computing Leader and is responsible for this curriculum area. Mrs Fuller is responsible for: 

  • Ensuring consistency of subject teaching, including through observations and ‘book looks’.
  • Curriculum sequencing and mapping.
  • Meeting with Local Authority and Ofsted inspectors about the subject.
  • Supporting planning, team-teaching, and delivering CPD.
  • Attending subject network meetings.
  • Organising subject events

 

Purpose of study

As part of the 2014 National Curriculum in England, the school follows the National Centre for Computing Education (NCCE) computing curriculum. This ensures that our pupils are equipped with the necessary skills and knowledge to thrive in the digital world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming.  Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.

 

Aims

The national curriculum for computing aims to ensure that all pupils:

  • can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
  • can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
  • can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
  • are responsible, competent, confident and creative users of information and communication technolog

 

Our Computing projects

Year 1 Autumn

Technology around us

Children will be taught to recognise technology in school and how to use it responsibly. 

 

Year 1 Autumn

Digital Painting

Children will be taught to choose an appropriate tool in a program to create art, and make comparisons with working non-digitally. 

 

Year 1 Spring

Digital Writing

Children will be taught to use a computer to create and format text, before comparing to writing non-digitally. 

 

Year 1 Spring

Grouping Data
Children will be taught to explore object labels, then using them to sort and group objects by properties. 

 

Year 1 Summer

Moving a Robot

Children will be taught to write short algorithms and programs for floor robots, and predicting program outcomes. 

 

Year 1 Summer

Programming Animations

Children will be taught to design and program the movement of a character on screen to tell stories. 

 

Year 2 Autumn

Information Technology Around Us

Children will be taught to identify IT and how it is responsible use improves our world in school and beyond. 

 

Year 2 Autumn

Digital Photography

Children will be taught to capture and change digital photographs for different purposes. 

 

Year 2 Spring

Making Music

Children will be taught to use a computer as a tool to explore rhythms and melodies, before creating a musical composition. 

 

Year 2 Spring

Pictograms

Children will be taught to collect data in tally charts and use attributes to organise and present data on a computer. 

 

Year 2 Summer

Robot Algorithms

Children will be taught to create and debug programs, and use logical reasoning to make predictions. 

 

Year 2 Summer

Programming Quizzes

Children will be taught to design algorithms and programs that use events to trigger sequences of code to make an interactive quiz. 

 

Year 3 Autumn

Connecting Computers

Children will be taught to identify that digital devices have inputs, processes and outputs. They will also be taught how devices can be connected to make networks. 

 

Year 3 Autumn

Stop-Frame Animations

Children will be taught to capture and edit digital still images to produce a stop-frame animation that tells a story. 

 

Year 3 Spring

Desktop Publishing

Children will be taught to create documents by modifying text, images, and page layouts for a specified purpose. 

 

Year 3 Spring

Branching Databases

Children will be taught to build and use branching databases to group objects using yes/no questions. 

 

Year 3 Summer

Sequencing Sounds

Children will be taught to create sequences in a block-based programming language to make music. 

 

Year 3 Summer

Events and actions in programs

Children will be taught to write algorithms and programs that use a range of events to trigger sequences of actions. 

 

Year 4 Autumn

The Internet

Children will be taught to recognise the internet as a network of networks including the WWW, and why we should evaluate our online content. 

 

Year 4 Autumn

Audio Production

Children will be taught to capture and edit audio to produce a podcast, ensuring that copyright is considered. 

 

Year 4 Spring

Photo Editing

Children will be taught to manipulate digital images, and reflect on the impact of changes and whether the required purpose is fulfilled. 

 

Year 4 Spring

Data Logging

Children will be taught to recognise how and why data is collected over time, before using data loggers to carry out an investigation. 

 

Year 4 Summer

Repetition in Shapes

Children will be taught using a text-based programming language to explore count-controlled loops when drawing shapes. 

 

Year 4 Summer

Repetition in Games

Children will be taught using a block-based programming language to explore count-controlled and infinite loops when creating a game.

 

Year 5 Autumn

Systems and Searching

Children will be taught to recognise IT systems in the world and how some can enable searching on the internet. 

 

Year 5 Autumn

Introduction to Vector Graphics

Children will be taught to create images in a drawing program by using layers and groups of objects. 

 

Year 5 Spring
Video Production

Children will be taught to plan, capture and edit video content to produce a short film. 

 

Year 5 Spring

Flat-File Databases

Children will be taught to use a database to order data and create charts to answer questions. 

 

Year 5 Summer

Selection in Physical Computing

Children will be taught to explore conditions and selection using a programmable microcontroller. 

 

Year 5 Summer

Selection in Quizzes

Children will be taught to explore selection in programming to design and code an interactive quiz. 

 

Year 6 Autumn

Communication and Collaboration

Children will be taught to explore how data is transferred by working collaboratively online. 

 

Year 6 Autumn

3D Modelling

Children will be taught to plan, develop and evaluate 3D computer models of physical objects.

 

Year 6 Spring

Web-Page Creation

Children will be taught to design and create webpages, giving consideration to copyright, aesthetics and navigation. 

 

Year 6 Spring

Spreadsheets

Children will be taught to answer questions using spreadsheets to organise and calculate data.

 

Year 6 Summer

Variables in Gaming

Children will be taught to explore variables when designing and coding a game. 

 

Year 6 Summer

Sensing Movement

Children will be taught to design and code a project that captures inputs from a physical device.

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